With rapid growth in information communication technology, online games have gradually become part of people’s life in recent years. It is believed that digital games, as a catalyst, can be very useful teaching media. According to the Taiwan Institute for Information Industry in 2010 published report of using broadband network. Taiwan’s Internet users most commonly used online gaming services (50.28%), the largest proportion of 12-19 years accounting for 83.08%-90.91%. For this reason, teachers must elevate students’ learning ability and knowledge through temporary assistance like information technology. To teachers and students, the meaning of this incoming digital trend counts for more challenges than opportunities. History, a subject about facts, should also be inextricably linked to digital world. Being a junior high history teacher, the researcher found that it would be better to use a lively way-learning by playing-we can use some digital assistance to arouse students’ learning motivation and academic performance. Moreover, traditionally teacher-centered didactic instruction is progressively substituted by student-centered various interactive learning patterns.